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This is an attempt to recreate extinct biomes as realistic as possible with real plants and animals.

Recreating extinct biomes in a 3D engine is a fascinating and complex endeavor that combines elements of paleontology, ecology, and computer graphics. Here’s a breakdown of the process:

  1. Data Gathering
  • Fossil Records: The primary source of information for extinct creatures are papers on fossils. Studying their morphology, size, and distribution provides insights into their appearance and behavior. –
  • Collaboration: Collaborating with scientists can be a very rewarding experience, while searching for resources oftent point to outdated information, working together with experienced researchers is leading to a better understanding
  • Geological Surveys: Understanding the geological makeup of the region is crucial for accurately depicting the landscape and potential environments where the biome existed.
  1. 3D Modeling Software: Specialized software like Blender and Substance Painter is used to create 3D models of extinct creatures based on fossil data and inferences from paleontologists.
    – Texturing and Animation: Once the models are built, textures are applied to replicate the skin, scales, or feathers of the creatures. Animation tools are used to bring them to life with realistic movements.
    – Environment Design: Unreal Engine is the platform used to build the overall landscape. Terrain sculpting tools are used to create mountains, valleys, and other geographical features based on geological data.
  1. Populating the Biome: Flora and Fauna: The 3D models of extinct creatures and plants are placed strategically within the environment, considering their ecological niches and interactions.
    – Simulating Ecosystems: Unreal engine allows simulating ecological interactions between different species, mimicking predator-prey dynamics and competition for resources.

Additional Considerations:
– Accuracy vs. Artistic: While striving for scientific accuracy, I often incorporate some level of artistic license to fill in gaps in the fossil record or create visually appealing environments.
– Educational Applications: Recreating extinct biomes can be a valuable tool for education and scientific communication, allowing people to virtually experience these lost worlds.